top of page

Be the first to know!

Thanks for subscribing!

Writer's pictureLockt On Art

Surface detail and texture

Updated: Oct 27

I have looked over a lot of photos of the Char B1 and what stands out to me is it's rugged surface texture and raised detail. From the rough cast texture, seam lines and foundry marks to the large bolts, rolled plate steel and hard edges .

I really wanted to showcase these factory processes on my model, so first up I applied a casting seam line to the turret. The line runs all the way around the lower half of the turret. I made up some epoxy putty and rolled it to about 0.5 mm thick. Using a wet toothpick I applied the putty to the turret in small portions and moved it into place. Gently blending it to the turret and flattening it slightly.

Adding putty to act as a weld line.
Adding putty to act as a weld line.

Blending the putty.
Blending the putty.

Adding additional putty to finish the seam.
Adding additional putty to finish the seam.

Once that had dried I added texture to all of the parts that were cast steel. This was made up of 1:1 Tamiya's basic putty and extra thin cement. The mix was then applied to one small area at a time as it has a short working time. The cement in the mix would then soften the surface of the plastic, I used a stiff brush to stipple the surface to replicate the rough texture that was cast in sand. When it had hardened I used a micro sanding pad to blend the effect to give it scale and uniformity.


Materials I will use to create the cast texture.
Materials I will use to create the cast texture.

Mixing putty and thin cement to create a paste.
Mixing putty and thin cement to create a paste.

Applying the paste to the areas that have been cast.
Applying the paste to the areas that have been cast.

Using a stiff bristle brush to add the texture.
Using a stiff bristle brush to add the texture.

A light micro sanding to pull the effect back.
A light micro sanding to pull the effect back.

I then moved on the the rolled steel texturing, very much the same process as the cast texture. This time the putty mix was applied to the larger flat panels on the hull in a sporadic pattern. I sanded the surface until it was quite smooth leaving only a few pits and imperfections.


applying the paste to the larger panels.
applying the paste to the larger panels.

Rolled steel texture for the top of the hull.
Rolled steel texture for the top of the hull.

Sanding the surface to near smooth.
Sanding the surface to near smooth.

2000 grit sanding sponge is used.
2000 grit sanding sponge is used.

There are quite a few screw heads seen on the turret and the periscope. To replicate these I drilled out holes with a 0.5 mm drill bit. For the screw heads I cut a piece of 0.5 mm brass rod and inserted it into the hole just below the surface to simulate a recessed screw. there were 6 in the periscope, 3 on the top front of the turret and 4 on the back of the turret.

Drilling holes for the screw heads.
Drilling holes for the screw heads.

Brass rod was used for the screw heads.
Brass rod was used for the screw heads.

Three screws for the top of the turret.
Three screws for the top of the turret.

Four on the side.
Four on the side.

I spent a good chunk of time researching the foundry markings and the most common areas to find them were on the turret, the front axle, the 47 mm gun shield, the co-axle machine gun guard and under the drivers vision slit. For the actual markings I used a left over set of foundry markings from Archer fine transfers. They are water slide decals with raised detail so it will not be lost after painting. As with all water slide decals I used Micro Set and Micro Sol to secure them into place.


Archer raised cast numbers.
Archer raised cast numbers.

Micro Set and Micro Sol used to place the raised decals.
Micro Set and Micro Sol used to place the raised decals.

Larger turret cast markings.
Larger turret cast markings.

Cast marks on the drivers block.
Cast marks on the drivers block.

Markings on the gun guard were cast upside down.
Markings on the gun guard were cast upside down.

Cast marks can be seen on the front axel.
Cast marks can be seen on the front axel.

I have a couple more things to add before the next video, stay tuned!.


Recent Posts

See All

Comments


bottom of page